Critical Path

I worked with an "indie" hollywood studio in collaboration with Jody Zellen in designing and building a web-based UI to present their interview videos of the top industry game designers on HTML5 canvas and video elements. I used ProcessingJS. The interface featured a line-network of tags shared between the videos. Each video was a sprite that had its own transformation matrix. Triangle collision was also employed in order to do mouse picking with non-rectangular 2D polygons. The javascript code was extremely object oriented, using static "class members" in addition to instance scoped members. The company, Artifact Studios, ran way over their revision allowance, and continued to expect work out of me long after the contract's duration had ended. And that was the last time I worked in Hollywood.

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