A game demo where the player changes the terrain by laying down blocks, then presses go and watches the avatar walk forward, bumping into walls, and eventually reaching the heart and completing the level. When I first began writing this, I was trying to create a game that introduces basic computer programming concepts to the player through architecture and symbols. I still haven't found a good network of metaphors to use -- particularly in the area of working with numbers and math and trying to make it not so mathy. This project almost became my graduate thesis. I later went on to the Icon==Function project and I failed at making those audio visual environments turing complete as well. With Teamwork, I got so wrapped up in the fun of designing a retro-esque 2D side scroller that I almost lost track of my regular school work. I hope to some day pick back up on making an accessible visual programming system.