Interactive Hills

Four aesthetic video games, in which one traverses a 3D scene with keyboard arrow keys, while the ground slowly raises up from below. These are not intended as "terrain design" software, so much as they are one exploration in relationships between movement, and a possible spatial artifact of that movement.

These sketches were done during an independent study session with artist Rebecca Allen.

Ground simply moves up from below.

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A cotton candy heaven, with a curious square.

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A sea of green jerks in and out of existence.

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Pseudo-architecture, I suppose. Mountains connected with different lines and canopies based on the heights.

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